어떤 오브젝트를 터치했는지 알아내서 처리하는 코드 void Update() { if (Input.GetMouseButton(0)) { Vector2 touchPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D hitInformation = Physics2D.Raycast(touchPos, Camera.main.transform.forward); if (hitInformation.collider != null) { //We should have hit something with a 2D Physics collider! GameObject touchedObject = hitInformation.transform.gameObject;..